Futureproof 3:

- SOLD OUT -

Engaging Consumers through Apps, Marketing, Social Media and Entertainment

26th November 2009 Radisson Blu Hotel

Golden Lane Dublin

9am - 4pm   Tickets €139 + VAT

 



Russell Buckley

Vice President

 

Monty Munford

Monty Gaming & Wireless Outlook (Ex Business Development Director PlayerX)

 

Pat Phelan

  CEO

Colm Grealy, CEO

Barry O'Neill

President at Namco Bandai Networks Europe

Mark Congiusta

Head of Interactive

Alex French

COO

 

 

Karl Aherne

Digital & Entertainment

 

Aisling McCabe

Director of Platform Development

RTE Publishing

 

Shane O'Brien

Software & Services

Nokia Ireland

 

   

Session 1 – Mobile Apps


iPhone downloads have topped 2 billion, is this just the beginning for apps?
 
Will the dominance of the iPhone platform continue or will other platforms such as Android, Nokia OVI and Palm Pre catch up?
 
What types of applications perform well now and will grow?
 
How will “free” help brands and companies future growth on mobile applications?
 
How will App development be funded?
 
How do you budget for App development?

 

COFFEE / NETWORK BREAK

 


 

Session 2 - Mobile Advertising and Marketing

The modern mobile phone is the medium we spend the most time with – more than TV, Newspapers and Radio, is it the future of marketing and advertising?
 
Identifying the business models and partnership that will drive the mobile marketing and advertising industry,
 
How are major brands using mobile marketing to deepen customer relationships?
 
Planning effective media campaigns, what are the real costs of mobile marketing?
 
What mobile marketing opportunities are coming next? Location Based Services? Gaming? Mobile Social Networks?
 

--------- LUNCH -------

 


 

Session 3 – Mobile Entertainment

Mobile entertainment, the next boom or the last boom?
 
What plans are the global entertainment companies hatching for mobile?
 
How will Mobile Apps drive entertainment across social networks and location based service?
 
Mobile gaming - Is it for casual gamers or is it the real thing?
 
Mobile Music – part of the solution or part of the problem?
 
Where next for Mobile TV?
 
Mobile Internet: Is it the teletext of the Mobile industry?

--------- COFFEE / NETWORKING BREAK-------



 

Session 4 - The Future of Mobile Services

Where will the revenue come from for the Operators?
 
Will mobile entertainment be ad funded or pay?
 
How will brands and companies develop personal relationships with consumers through marketing and entertainment?
 
LTE/4G/WiMax – what is our next network?
 
Future devices?  The beginning of the end for the laptop?
 
Will Mobile become a better tool for business?
 
Next generation communications: web and mobile mash ups, location aware branding along with Social Media?

 

In Ireland alone we have 5.2 million mobile phones for a population of 4.5 Million. 800,000 of these people are engaging with social networks every day for an average of 45 minutes and sending out over 2.5 billion text messages every month....  At Futureproof 3 we want to show you to the future of mobile, explain away the myths, engage you in keynotes and panels sessions from the leading thinkers and business people in the industry, allowing you to build better brands and businesses with a well structured and thought out strategy for 2010 and beyond.


Mobile entertainment, the next big internet frontier. As unlimited data plans grow, easing consumer cost concerns, mobile entertainment is about to break into the mainstream.  The greatest benefit of Mobile entertainment is the interactivity with the customer.  It opens doors for companies to generate energetic, creative, original, and unique style of content, to sell or promote services…thus producing new streams of revenue.


Mobile marketing is the most powerful way to connect and create personal contact with your customer.  It generates higher response rates than other interactive campaigns, giving marketeers and agencies the opportunity to generate more sales.  People can now be targeted by exact location, and time of day or have users call, text or visit a site when they see a magazine advertisement or a billboard. Mobile marketing is easy to measure, permission based and growing in every direction thanks to better handsets and smarter applications.


Apps are going to be the big driver of handset sales and customer interaction going forward, but will the dominance of the iPhone platform continue or will other platforms such as Android, Nokia OVI and Palm Pre catch up? In the next few months we will see the launch of many new Android handsets from Samsung, Motorola, LG and HTC, releasing thousands of media applications and games, but what type of applications will work well and last into the future?

 

The Speakers and Panelists so far…

 

Monty Munford, Ex Vice President, PlayerX. Russell Buckley, Vice President, Admob. Mark Congiusta, Head of Interactive, Irish International BBDO. Colm Grealy, CEO,Adforce / Digital Reach Group. Pat Phelan, Maxroam. Barry O’Neill, Namco Games. Alex French, COO, Bitbuzz. Donald Douglas, Managing Director, Return2Sender, Dermot Daly, Founder, Tapado. Karl Aherne, Category Manager, Digital & Entertainment,O2. Daragh Ward, CEO, Axonista. Eanna O'Bradaigh, Ireland Business Development Manager, Apple. Aisling McCabe, Platform Manager, RTE